Coming from someone who (in Market) generally out of boredom of looking for dogfights ends up pounding the Allied base with a 109, I actually like the mod that you can't reload the plane's bombs. It forces me to do something else, and I do play ground every once in awhile as a result - and I've taken breaks from flying before. I'm happy to switch gameplay - I just like to fly on some maps, snipe on others or play ground on others.
Some thoughts:
Here's what I've learned in my 14 or so years of this game. Being spawn killed by a plane is awful (yet I do it...), and I hate when it happens to me, and I'm crappy for doing it but also (try to) know when to quit..kaiser, if I'm the reason you quit sometimes, I apologize (truth, not sarcasm). I hope I'm not a bad influence of a pilot turning players away, but will accept blame if I am. I do enjoy a good dogfight - they'd probably be more frequent if I'd let the spitfires off the ground, so I'm sorry about this. Keep in mind I took two months off and only started playing again this week, so what happened in my two month break (and before...) must have been really convincing for admin to do these mods in the first place - but so far the change is pretty cool!
Also what I've learned in my 14 or so years of playing this game... Being spawn killed by TANKS (plural) is worse than with a plane. You don't even have to hit the plane with aa to knock it down or scare it away...or, as what happens to me, panic and hit a tree. I left Bocage one or two days ago because there were two tigers and a panzer in our base smashing everything in sight, and with only one or two humans on each team, I saw people try to enter the server (to fill it - our goal right?), see the disaster at the allied main, and just leave. Not even a team of 10 plus bots, all with zooks could adequately handle the tanks, especially if they scatter, repair, come back and reload as they continue their carnage.
I'm as guilty as the next pilot for doing stuff like that in Market, but there is some well placed opposition to prevent planes baseattacking relentlessly if players choose to use it, even before the mods - the aa guns. Is there something that can be done for the tanks? Keep in mind, there was no admin on to call for a no camp rule in Bocage the other day, so if an admin was all it took to stop it, ignore my question I guess. Are opposing team tanks currently able to reload in another teams base?
I would love to NOT see the installation of deathbubbles...
If there is any way of playing I can change to make things smoother and more attractive for this server, I'm happy to do it. Ax is a joke - even with deathbubbles. TGE doesn't know when to turn bots off and has rules that make no sense, and Simple's admins can't be killed without banning players or making false accusations about players. MG is it for me, at least where I 'like' to play, and its because of the people. Would love to see it to last.
I realize I’m a guest on the server and I appreciate you all putting up with me. With that being said, I’m curious if the goal of removing the airstrip reload is to reduce the amount of main base camping?
In my opinion, you’re only going to increase camping with it. The people that camp in planes here rarely are up long enough to drop their 15 fighter bombs or shoot 900 rounds. They just die, respawn and take another plane. The increased spawn time isn’t going to negatively impact them. You stop plane campers from even trying to fly with a death bubble or another pilot who is better than them.
Removing the airstrip reload is going to make the air support / non-camping pilots have to go to ground every time they have to reload. That will make the camping pilots happy.
I enjoy our dogfights!!!!
Overall, we're trying to make the things in game that create the most problems to be less problematic. For years, we operated with nerfed weapons, most notably nades, expacks, zooks. Tanks were a big problem, planes have always been a big problem. How big? I quit playing this game years ago because of pilots, and I'm not the only one.
To address this and bring our server current with the player base requests, we're making changes. The nades, expacks and zooks have been restored to full (normal) power to help deal with the tanks. There are more jeeps on the maps for transportation (and for driving into tank butts). Planes will have to deal with increased AA guns, and without reloads they will need a new plane more often, which will give the other players on the map a break from the planes. This was preferred over nerfing plane power.
Rather than having the server continue to be dominated by the few good players, our focus is to make it more fun for the majority of the players. Those few players inevitably would chase off the other players, and we do not want to see this happen any longer. We know we permanently lost many players to one or two particular pilots, and our goal is for that to no longer happen. Please bear with us as we try to make MoonGamers more playable for all!
There's been several times I've quit because of planes. Not because of one particular pilot, just that you couldn't do anything without being killed right away. By the time you've respawned they've circled around and are already shooting at you.
Maybe from time to time no attacking non-cap bases. I've raged quit several times because I can't even move after spawning and I'm dead already.
Hey Kaiser - I addressed this in my post, but if I'm the pilot that bombs you constantly, that I apologize for. Hope you stay on the server!