Since -apparently- we can't tell Willie orders like a Waitress we need to go to the forums..
Suggestion:
Drastically increase the amount of missions. This map is huge, there's not enough missions. You drive across the map to find the mission despawned. So there needs to be more missions to spread it around the map, with faster respawns!
Perhaps a new mission instead? Wasteland is nice but not what's needed I think.. Trying to find a re-made ARMA 2 mission I played a lot...
Nice starting base with all gear.
Mission was to clear territory to secure intel on cache locations... destroy 5 cache and missions won.
Some versions made where 1-3 players could be on enemy team so not all AI all the time...
I did find this though that seemed interesting.. but the respawning probably wouldn't suit everyone...
http://steamcommunit...028&searchtext=
Yeah, do you want some fries on with that shake.......no just kidding, like I was when I was in game and flying so I was a little occupied. I also want to include everyone in a discussion here in the forums, so by posting your idea or suggestion is read by everyone and not just who might be in TS.
Thanks for the suggestion and yeah let's see what we can do to turn it up the quantity of missions. I do not know how do the scripting change, but if we can alter we can try to increase and see. Now if we can not increase the mission count we could try out the same Wasteland mission on Stratis which by it's size is a much faster pace. Let see how this goes and understand this is only us in here to test out and tweak it to the way we want it to run.
We are also trying to get permission to host a Battle Royal and host a King of the Hill.
I did put up a MoonGamers Invade & Annex Test Kitchen server lst night for us to try out as well. You can use the same password to get into the game.
There is an Arma III Evo map. That is some thing alot of people are familiar with...I tested it a bit, and it seems fully functional, sans I was bedeviled to figure out the support menu access stuff. <As I know nothing of mapping etc, for all I know I merely left files out or some thing from my hostingness>
There is also a rather short, but interesting map where you are fighting to clear a town.. Underwater.
Nice find there Tom, I was looking at it and it seems to support ACRE 2 and that is still being worked on and I have not gone back to it. I used ACRE in ARMA 2 and since it was not ready at launch of ARMA 3 and actually only got out there a couple of months ago, kind of late to the party everyone shifted to Task Force Arrowhead Radio and I will want to use that in the future. I'm not saying we do not check it out, but if we check it out we will also have to look at ACRE2
I was reading on how to add headless client in ARMA 3 and the are using headless client with DOC check both out. Below I will place a YouTube vid on use of both and why it improves game by taking the AI load of server so it only has to handle actual players. Watch it and see how the DAC will randomly generate and control AI, never the same always places AI always random. They will fight direct, they will flank and they will run away when getting there butts kicked.
Very cool on how it can increase our FPS on server and more reactionary AI..........I think we gonna try ALL of this out for sure. We will have a lot of fun trying everything out as well, look forward to working with all of you on getting ARMA 3 up and running.
I say we switch the Annex server to this instead. Annex is frankly, impossible with out a large team. This at least you can call in AA vehicles etc to combat enemy air. Also; I really like that there is a point to sneaking a team of divers around to hit other objectives.
I've played this on Arma II and The Iron Front 1944. It's just fun to run around finding crazy gear, and holing up in a building slamming out hundreds of rounds into the zombies before trying to get out, or hold the area whilst people scavenge. Definitely worth firing up for a few hours maybe?